The particles will stream out of the generator but be contained by the walls of the designate mask. Once the mask has been selected, click on particle playground in layers panel this will allow you to move your particle generator into the mask. This will allow you to select the mask.Ħ. Under the particle playground effect in the layers, click on wall then click on the drop down box next to boundary. Northwoods Playground & Park Amenities offers The Playmakers play structure, designed to serve kids with hours of safe, stable, interactive play. While on the solid layer, add the particle playground effect. Playmakers The Premier Modular Play Structure Let's face it, it's not always easy to keep large groups of children entertained for hours on end. Draw or trace the boundary in which you want your particles contained. To control where your particles are allowed on the layer you can add boundaries by using wall controlsġ. Just know that the more particles you add to the system, the more time it will take to render. There is a range of options that let you control the particles. To do this, go onto the layers panel, click the layer with the particles and then effects>particle playground>cannon. Once you have the particles on the layer you can change their properties, such as size, and color, and particles per second. The cannon creates streams of particles from a specific point.
The particle generator is set up with cannon as the default particle control. You can move the generator anywhere on this layer. This will set up a particle generator on the current layer. Go to the menu at top and click effect>simulation>particle playground. Click on the layer to which you want to add the particle playground.ĥ. Drag your project from the projects panel into the layers panel.Ĥ. Import the file that will be used in the animation. The final product was a system that carried particles down a river channel and deposited them into a delta formation.ġ. We used the river line-work to serve as walls (or boundaries) to contain the particles. Multiple particle generators (set on cannon control) were added to the composition. We started by importing existing topographical line-work for the Mississippi River and its tributaries into the projects folder. Our project utilized the particle playground effect to simulate sedimentation of the Mississippi River Basin. Posted: May 14th, 2010 ˑ Filled under: After Effects, tutorial ˑ Fertilizer Runoff and Watershed Health (2).
+ Ive had over 500 uploads to the first gallery (. + Made the upload panel use all the width of the screen + Fixed a security issue with full-screen mode, works now
+ Added a third gallery as the current one now has over 700 entries! Im going to have to think how to automate this :P + Added a "featured image" tab to highlight some of the great images being created by people For now some of the images I have made with this so far: /?p=384 I hope to come back to this project regularly to add new features so stay tuned. The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ) The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php).
I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. Well after a few struggling evenings I managed to get a little prototype going. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well this is the release of my latest little saunter into the world of particles and shaders in flash 10.